Saviour

Created an immersive learning experience that bridges complex scientific knowledge with public engagement, using gameplay as the main tool for communication.

In September 2022

our team of four received a commission from BGl

hoping that we would provide a way

to help students learn plant grafting better.

Date

Oct. 2022-Dec. 2022

Team Work

4 People

Role

Game Planning /Modeling /Sound Design
    • Designed a participatory knowledge experience that
      connects scientific content with public engagement through gameplay

    • The experience was tested and validated through a public exhibition in educational settings,
      in collaboration with industry partners

RESEARCH
BACKGROUND

It is necessary to study students,

but meanwhile, teachers’ pain points shouldn’t be ignored.

ANALYSIS

Here are some popular ways that students use to learn plant grafting.

MODE SELECTION

We chose games to solve the above problems, which allowed us to build a new world to make people understand biology again. Among them, the third-person perspective game could be a bridge to balance the five previous points.

<span data-metadata="">GROUP MEMBERS

Meanwhile,
I found three team members based on my needs.
Everyone had their specific strengths and helped complete the whole project.
Doing what we are good at reduces our time costs.

GAME DESIGN
LEVEL DESIGN

lt will be a story of courage and adventure, with players taking missions through a dreamlike microworld, and the grafting process will be broken down and divided into three levels, with the first level being made first.

STORY TELLING

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In order to improve the compatibility of grafts,
scientists have artificially created a strange type of cell
and injected it into the junction of two plants

in a graft experiment.
It plays a key role in this grafting experiment.

 

You will be the special little cell

and explore the microscopic world

in the various stages of plant grafting.
You will also complete tasks and remove obstacles
to promote the grafting process.

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EXPERIENCE DESIGN

The game experience is divided into five parts, ranging from easy to hard.

ART DIRECTING

I gave the concept to the illustrator combined with investigation and sketch, then l modeled and rendered according to her paintings.

OTHER GAME SYSTEM

A bestiary, where you can see your adventure synced and check characters you’ve met.

SCREENSHOTS
TEST & EXHIBITION
Game Test in Shanghai,2022
Exhibition in Shenzhen,2023

NEXT PROJECT

[ ILand ]

 

[ lland, 2021 ]                                                  [ AR/VR Game ]

ZIYI LEI