the Lotus Flower

Designed to help users re-enter after setbacks, this system utilizes breathing patterns as the core input to regulate emotional states and guide users from tension to recovery.

During his grandmother’s funeral,

the protagonist learned that he had some legacy to be inherited,

so he must reach the old house from his childhood.

The path was desolated,

and he should explore the surroundings and look for directions.

While reliving his memory, he discovered his family seal carving history,

and learned the mental state to be a seal carver.

Date

Aug. 2024 - Oct. 2024

Individual work

  • Designed and implemented a breath-driven VR experience
    where breathing is not just a feedback mechanism, but the core interaction state

  • Mapped distinct breathing patterns to control movement, cognition, and narrative pacing,
    informed by user testing on physical engagement and cognitive focus.

  • Independently built the system using Unity and sensor integration,
    translating breathing principles into intuitive, learnable interactions.

OVERVIEW

Immersion is a major feature of games.

 

 

I want to analyze the causes and influencing factors of immersion in games

from the underlying logic,
and whether the immersion and information transmission of games will change
when introducing other interactive methods
(taking breathing as an example).

 

 

Therefore,
I chose seal carving-a skill that focuses on breathing-as the theme
and made a game.
This also made me start to think about
the future use and social value of this attempt.

Preliminary research​

Conclusion: a first person puzzle game

story, immersion, self awareness

Field Research
Seal Carving

Seal cutting is calligraphy on stone,

which requires a soft brush and a hard carving knife.

Technical investigation
Reference
Game design
4延长呼吸
Storyboard

During his grandmother’s funeral,
the protagonist learned that he had some legacy to be inherited
and he must reach the old house from his childhood.
The path was desolated, and he should explore the surroundings and look for directions.

Art Design

Model: Maya+Zbrush; Render: Substance Painter

SCREENSHOT
5
CORE MECHANICS

NEXT PROJECT

[ VOODOO ]

 

[ VOODOO, 2024 ]                                                  [ Music Game ]

ZIYI LEI