Voodoo explores how failure can be reframed as a tool for exploration, rather than a barrier to success, by providing sensory feedback and narrative progression.
Designed a music-driven game where each failure leads to new sensory input and narrative feedback, encouraging users to continue exploring rather than quitting
The experience uses visual and auditory cues to shift the perception of failure from a negative to a positive motivator
RULES
Spawn Target Point
Node moves
Press & Hit
GAME PILLARS
2 hands cooperation
Both left and right hands have their tasks controlling different nodes.
Hit points and energybar (HP and MP)
Player will lose if all Hp are lost;
Player enters a reward mode when Mp is filled.
invincible mode
Both visual and sound stimulation.
Any proper input counts as a perfect hit, making player feel invincible.
The mode will end when player misses.
Round Patterns
The biggest feature of the game is the circular element. VOODOO has many "O", and nodes are also circular. So when a node hits the target point, it will turn into another circular element which is essential to the comic plot.