VOODOO

Voodoo explores how failure can be reframed as a tool for exploration, rather than a barrier to success, by providing sensory feedback and narrative progression.

READY FOR THE PARTY?

LET’S GO!

As a “socialite” you are invited to a party, when you dress up and plan to shine,

you realize it’s a boring academic reception, everyone is dull and uninteresting.

You try to communicate with them and make jokes but no one understands your jokes.

Bored, you begin to eat and drink alone and after a few glasses of wine you start to hallucinate

… …

Date

Aug. 2024 - 0ct. 2024

Individual work

  • Designed a music-driven game where each failure leads to new sensory input and narrative feedback,
    encouraging users to continue exploring rather than quitting

  • The experience uses visual and auditory cues to shift the perception of failure from a negative to a positive motivator

RULES

Spawn Target Point

Node moves

Press & Hit

GAME PILLARS
2 hands cooperation

Both left and right hands have their tasks controlling different nodes.

Hit points and energybar (HP and MP)

Player will lose if all Hp are lost; Player enters a reward mode when Mp is filled.

invincible mode

Both visual and sound stimulation. Any proper input counts as a perfect hit, making player feel invincible. The mode will end when player misses.

Round Patterns

The biggest feature of the game is the circular element. VOODOO has many "O", and nodes are also circular. So when a node hits the target point, it will turn into another circular element which is essential to the comic plot.

LEVEL FLOW
ART DESIGN
SCREEN SHOTS
GAME TEST
WHY NOT COME AND PLAY !

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ZIYI LEI